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Escape Decision · Protocol 01

Which Escape Should You Use?

Five questions. One explainable recommendation — backed by auditable rules, not guesses.

ESCAPE DECISION · PROTOCOL 01v1.0.2 VERIFIED

Halloween: The Game

Which Escape Should You Use?

Answer a few questions about your current situation to get an explainable next move — not a wall of wiki text.

Telemetry Speed~35s avg
Analytical ModelDeterministic
Data PolicyZero PII

How the Escape Decision Tool Works

You answer five quick questions: which escape locations you've discovered, which useful items you're carrying, your current progress, Michael's observed situation, and your team status.

The tool then checks your answers against documented escape requirements using deterministic rules. It distinguishes three states for every fact: known yes, known no, and unknown. Unknown is preserved as unknown — the tool never assumes “not sure” means “no”, and it never recommends a route it cannot verify from your inputs.

The tool does not read live game data, track Michael's position, or claim a success percentage. What you get is an explainable recommendation: which rules fired, what is missing, and what to do next.

Verified Escape Facts

Storm Cellar

VERIFIED · PATCH 1.0.2
  • Cellar hatch entrance; opened with an Escape Key or Bolt Cutters.
  • The hatch is usually blocked by vines or wooden boards — clear the obstruction before attempting to open it (reported by most sources).
  • Open time varies with match state — the tool makes no fixed-duration claims.

Requirements: Escape Key or Bolt Cutters

Sedan

VERIFIED · PATCH 1.0.2
  • With all three items the sedan can reach a Ready state.
  • Ready is a state, not a permanent unlock — in-match conditions can regress; re-confirm before committing.

Requirements: Repair Kit + Gas Can + Sedan Keys

Outer Gate

VERIFIED · PATCH 1.0.2
  • Requires a Fuse to restore power, plus an Escape Key or Bolt Cutters for the gate.
  • The gate is usually blocked by vines or wooden boards — clear the obstruction before restoring power and opening it (reported by most sources).
  • Current gate state varies per match — the tool never assumes identical in-match states.

Requirements: Fuse · Escape Key or Bolt Cutters

Police Wagon

LIMITED EVIDENCE · PATCH 1.0.2
  • Conditional chain: telephone available → police call progress → police response → wagon arrival.
  • No hardcoded call counts, exact times, or fixed spawn locations (PRD §15).

Requirements: Available telephone (chain entry)

Police Car

LIMITED EVIDENCE · PATCH 1.0.2
  • Conditional escape route; not treated as the default best route (PRD §15).
  • Appearance is strongly match-state dependent; evidence is limited.

Requirements: Escape Key or Bolt Cutters

Why Escape Plans Change

A route that was viable last match may not be viable now. Escape plans change because requirements differ by route, in-match states are temporary (a repaired vehicle can be disabled again), your information is incomplete, and patches change mechanics.

That's why this tool asks about your current situation instead of showing a static tier list — and why every fact carries a patch version and a verification date.

Patch Status

Last verified

Sept 2026

Patch version

1.0.2

Changed mechanics

None since verification

Sources

E3 Corroborated — multiple independent reliable sources

E3 · Patch 1.0.2 · 2026-09-16

What it verifies: Storm Cellar opening-tool requirement (Escape Key / Bolt Cutters)

E3 Corroborated — multiple independent reliable sources

E3 · Patch 1.0.2 · 2026-09-16

What it verifies: Sedan three-item requirement (Repair Kit / Gas Can / Sedan Keys)

E3 Corroborated — multiple independent reliable sources

E3 · Patch 1.0.2 · 2026-09-16

What it verifies: Outer Gate fuse + opening-tool requirement

E4 Community — single reliable source, not independently verified

E4 · Patch 1.0.2 · 2026-09-16

What it verifies: Police Wagon conditional chain and Police Car conditional mechanics

E4 Community — community observation

E4 · Patch 1.0.2 · 2026-09-16

What it verifies: Auxiliary mechanic descriptions for Storm Cellar / Sedan (not decision-critical)

E3 Corroborated — multiple independent reliable sources

E3 · Patch 1.0.2 · 2026-09-16

What it verifies: Obstacle-clearing prerequisite (vines / wooden boards) before opening Storm Cellar or Outer Gate

Decision rules (7 registered): ESCAPE-REQ-001 · ESCAPE-UNK-001 · ESCAPE-RES-001 · ESCAPE-RES-002 · ESCAPE-RES-003 · ESCAPE-RES-004 · ESCAPE-SRC-001 — all deterministic, none empirically validated against large match datasets yet.